Pathfinder Playground ↗
Personal ProjectInteractive pathfinding playground for visualizing and comparing algorithms like A*. Enables real time experimentation with grid-based pathfinding.
Software Engineer — Minneapolis, MN
CS student at the University of Minnesota with production experience across full stack development, infrastructure automation, and embedded systems.
Interactive pathfinding playground for visualizing and comparing algorithms like A*. Enables real time experimentation with grid-based pathfinding.
Developed multi department ticketing system with Active Directory integration, tracking thousands of requests across the organization.
Architected Ansible automation for distributed Raspberry Pi network. Built IoT monitoring with automated alerts. Created 12+ real timee dashboards eliminating 4 hour workflow delays.
Own embedded firmware code for FSAE vehicle. Integrated IMU sensor with CAN bus for real timee motion tracking. Built UDP telemetry system for live trackside data visualization.
Developed microcontroller flight computer for near space data collection at 90,000+ ft. Implemented sensor firmware and Python analysis tools.
72 hour game jam entry placing 3rd overall with 1st place gameplay. Applied agile practices to triage critical bugs under extreme time pressure.